Angular¶
Integrating with Alan AI¶
To integrate an Angular app with Alan AI:
Add the Alan AI Web SDK to your app. You can do it in two ways:
With the npm package
In the browser library mode
To install the Alan Web SDK with the npm package:
In the Terminal, run the command:
npm install @alan-ai/alan-sdk-web --save
Import
alanBtn
to your Angular component:import alanBtn from "@alan-ai/alan-sdk-web";
To load the Alan AI Web SDK in the browser library mode, add the
alan_lib.min.js
library to theindex.html
file using the<script>
tag:<script type="text/javascript" src="https://studio.alan.app/web/lib/alan_lib.min.js"></script>
Add the Alan AI button to your component:
export class AppComponent { alanBtnInstance; constructor(){ this.alanBtnInstance = alanBtn({ key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE', host: 'v1.alan.app', onCommand: (commandData) => { if (commandData.command === 'go:back') { // Call the client code that will react to the received command } }, }); } }
Note
Regularly update the @alan-ai/alan-sdk-web
package your project depends on. To check if a newer version is available, run npm outdated
. To update the alan package, run npm update @alan-ai/alan-sdk-web
. For more details, see npm documentation.
Specifying the Alan AI button parameters¶
You can specify the following parameters for the Alan AI button added to your app:
Name |
Type |
Description |
---|---|---|
|
string |
The Alan AI SDK key for a project in Alan AI Studio. |
|
string |
The Alan AI Studio host to which the AI assistant button must connect, for example: |
|
JSON object |
The authentication or configuration data to be sent to the dialog script. For details, see authData. |
|
HTMLElement |
The element where Alan AI button will be added. If no |
|
Boolean |
The property signaling whether the overlay fade effect must be used when the microphone permission prompt in the browser is displayed. The overlay effect makes the prompt more noticeable and helps make sure users provide microphone access to the AI agent. |
|
function |
A callback for handling commands from the dialog script. In this callback, you can set up logic on how your app must react to commands received from the dialog script. For details, see onCommand handler. |
|
function |
A callback for receiving the connection state of the Alan AI button. For details, see onButtonState handler. |
|
function |
A callback for receiving the connection state of the AI agent project run in the Alan AI Cloud. For details, see onConnectionStatus handler. |
|
function |
A callback responsible for handling events received from Alan AI. For details, see onEvent handler. |
Changing the Alan AI button position¶
By default, the Alan AI button is placed in the bottom right corner of the window. To change the Alan AI button position, you can use the following options for the alanBtn
variable:
left
: sets the Alan AI button position from the left edgeright
: sets the Alan AI button position from the right edgetop
: sets the Alan AI button position from the top edgebottom
: sets the Alan AI button position from the bottom edgezIndex
: sets the z-order of the Alan AI button
alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
bottom: '50px',
left: '50px',
zIndex: 10
});
Using client API methods¶
You can use the following client API methods in your Angular app:
setVisualState()¶
Use the setVisualState()
method to inform the AI agent about the app’s visual context. For details, see setVisualState().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public setVisualState() {
this.alanBtnInstance.setVisualState({data: "your data"});
}
}
<div>
<a class="card" (click)="setVisualState()">
<span>Set visual state</span>
</a>
</div>
callProjectApi()¶
Use the callProjectApi()
method to send data from the client app to the dialog script and trigger activities without voice and text commands. For details, see callProjectApi().
projectAPI.setClientData = function(p, param, callback) {
console.log(param);
};
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public callProjectApi() {
this.alanBtnInstance.callProjectApi("setClientData", {value:"your data"}, function (error, result){
// handle error and result here
});
}
}
<div>
<a class="card" (click)="callProjectApi()">
<span>Call setClientData method</span>
</a>
</div>
playText()¶
Use the playText()
method to play specific text in the client app. For details, see playText().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public playText() {
this.alanBtnInstance.playText("Hello, I am Alan!");
}
}
<div>
<a class="card" (click)="playText()">
<span>Play text</span>
</a>
</div>
sendText()¶
Use the sendText()
method to send a text message to Alan as the user’s input. For details, see sendText().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public sendText() {
this.alanBtnInstance.sendText("Hello Alan, can you help me?");
}
}
<div>
<a class="card" (click)="sendText()">
<span>Send text</span>
</a>
</div>
playCommand()¶
Use the playCommand()
method to execute a specific command in the client app. For details, see playCommand().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
onCommand: (commandData: any) => {
if (commandData.command === 'goBack') {
// Call client code that will react to the received command
}
},
});
}
public playCommand() {
this.alanBtnInstance.playCommand({command: "goBack"});
}
}
<div>
<a class="card" (click)="playCommand()">
<span>Play command</span>
</a>
</div>
activate()¶
Use the activate()
method to activate the Alan AI button programmatically. For details, see activate().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public activateButton() {
this.alanBtnInstance.activate();
}
}
<div>
<a class="card" (click)="activateButton()">
<span>Activate Alan AI button</span>
</a>
</div>
deactivate()¶
Use the deactivate()
method to deactivate the Alan AI button programmatically. For details, see deactivate().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public deactivateButton() {
this.alanBtnInstance.deactivate();
}
}
<div>
<a class="card" (click)="deactivateButton()">
<span>Deactivate Alan AI button</span>
</a>
</div>
isActive()¶
Use the isActive()
method to check the Alan AI button state: active or not. For details, see isActive().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public isActive() {
console.log("The button is active: " + this.alanBtnInstance.isActive());
}
}
<div>
<a class="card" (click)="isActive()">
<span>Check button state</span>
</a>
</div>
remove()¶
Use the remove()
method to remove the Alan AI button from the parent element. For details, see remove().
export class AppComponent {
alanBtnInstance;
constructor(){
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
});
}
public removeButton() {
this.alanBtnInstance.remove();
}
}
<div>
<a class="card" (click)="removeButton()">
<span>Remove Alan AI button</span>
</a>
</div>
textChat.isAudioOutputEnabled()¶
Use the textChat.isAudioOutputEnabled()
method to get the state of audio output for the Alan AI Chat. For details, see textChat.isAudioOutputEnabled().
alanBtnInstance.textChat.isAudioOutputEnabled()
textChat.setAudioOutputEnabled()¶
Use the textChat.setAudioOutputEnabled()
method to enable or disable audio output for the Alan AI Chat. For details, see textChat.setAudioOutputEnabled().
alanBtnInstance.textChat.setAudioOutputEnabled(true)
textChat.setFullScreenMode()¶
Use the textChat.setFullScreenMode()
method allows switching the Alan AI Chat interface between full-screen and normal view. For details, see textChat.setFullScreenMode().
alanBtnInstance.textChat.setFullScreenMode(true);
Using handlers¶
You can use the following Alan AI handlers in your Angular app:
onCommand handler¶
Use the onCommand
handler to handle commands sent from the dialog script. For details, see onCommand handler.
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
onCommand: (commandData: any) => {
if (commandData.command === 'go:back') {
// Call client code that will react to the received command
}
},
});
onButtonState handler¶
Use the onButtonState
handler to capture and handle the Alan AI button state changes. For details, see onButtonState handler.
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
onButtonState: function (e) {
console.info('onButtonState', e);
},
});
onConnectionStatus handler¶
Use the onConnectionStatus
handler to capture and handle the connection status for the AI agent project. For details, see onConnectionStatus handler.
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
onConnectionStatus: function(status) {
console.log("The status is " + status);
},
});
onEvent handler¶
Use the onEvent
handler to capture and handle events emitted by Alan AI: get user’s utterances, agent responses and so on. For details, see onEvent handler.
this.alanBtnInstance = alanBtn({
key: 'YOUR_KEY_FROM_ALAN_STUDIO_HERE',
host: 'v1.alan.app',
onEvent: function (e) {
console.info('onEvent', e);
},
});